Artifacts: Difference between revisions
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==Cloak of Consciousness== | ==Cloak of Consciousness== | ||
Described in the ancient text 'Magical Objects' (''Nithean Draoidheil''), this cloak was made by weavers who imbued cloth itself with magic through the process of creation, and then finalized it with enchantments and runes. Described as a feather-light flaxen-colored cloak with embroidered runes and other ancient symbols of uncertain origin, it is believed that this cloak makes the wearer immune from spells or illness that would render them into a different state of consciousness. | |||
It was also shown to have several magical effects that allowed the wearer to 'sever' at will - to create independently-minded duplicates of themselves, invisibility, and even consciousness projection. | |||
As 'Magical Objects' explains, the weavers of the fabric also found that they were immune from carrying the fibers used to create the cloak, and there was a power struggle over the stash of unused scraps. Priests of Raijin hid the Cloak of Consciousness in the catacombs under the Monastery of the Old Gods near Lomond. | |||
==Amulet of the Inward== | ==Amulet of the Inward== | ||
The author of 'Chronicles of the Arcane' describe the Amulet of the Inward as a mysterious, large amulet inlaid with a black swirling stone that, when worn, splits the wearer's consciousness into two distinct personas, each with its own set of memories and abilities. Provides the user with the ability to switch between two different skill sets or personalities, useful for various situations. The downside is that the personas may conflict with each other, leading to internal strife. If the person has experienced a personality split, this amulet can be used to reintegrate them, but can cause existential crises if there are unresolved psychological issues. | |||
The amulet was sent to the Academy in Priomh for study, but was reported lost in transit. | |||
==Halloway Compass== | ==Halloway Compass== | ||
DA mystical compass that always points to the user's most desired objective, but only works when the user is in a state of true focus and calm. Can reveal hidden paths and secrets, but may also show misleading directions if the user is distracted or emotionally unstable. An artifact initially created by the founders of the Dearg Duine. | |||
==Memory Blade== | ==Memory Blade== | ||
'Reliquarium' describes this artifact as a blackened sword imbued with the power to sever memories from those it strikes, effectively erasing specific memories or experiences. It was also observed to remove traumatic memories, or to hinder enemies by causing them to forget important skills or information. The author notes it must be used with extreme caution, as it can also unintentionally erase precious memories. | |||
==Mind's Eye Ring== | ==Mind's Eye Ring== | ||
The Chronicles of the Arcane describe a ring that enhances the user's mental acuity and grants the ability to see into the minds of others. | |||
==Party Mask== | ==Party Mask== | ||
'Chronicles of the Arcane' describes the 'Party Mask' as a mask that, when worn, grants the wearer heightened perception and intuition, allowing them to see through lies and deceit. There are several versions of the party mask, meaning this is actually four separate artifacts. One is of a large goat's head, another is of a young woman's face, another of a stern man, and the final mask is a terrifying altered visage with mangled features. When worn, these masks allow the wearer to discern truth from falsehood and detect hidden motives. The author notes that when they wore the mask for long periods of time, they felt paranoid to the point of delusion. One of the masks is in the Arcane Vaults, while the other three were distributed to two mages on Civitas and one on Centralia. | |||
==Serenity Stone== | ==Serenity Stone== | ||
The Serenity Stone used to be located in Freefoot Cave on Havencrest Isle. Cave etchings and paintings showed the stone being gifted to a group of presumably goblins. Following the Massacre of the Freefoot, it has been lost. | The Serenity Stone used to be located in Freefoot Cave on Havencrest Isle. Cave etchings and paintings showed the stone being gifted to a group of presumably goblins. Following the Massacre of the Freefoot, it has been lost. | ||
It is described in the ancient text 'Magical Objects' as a 'Stone infused with magical power that | It is described in the ancient text 'Magical Objects' (''Nithean Draoidheil'') as a 'Stone infused with magical power that allows access to alternative states of consciousness, pacifying those who are agitated or aggressive. The Serenity Stone was originally enchanted by the clachdair mage (stone mage) of an ancient order dedicated to Tharizdun, a god of darkness. The clachdair were known for being able to create stone artifacts that could only be broken using powerful magic. | ||
The Serenity Stone was stolen from the Reliquary at Priomh's Library of Curiosities, the thief has never been found and the Stone was never recovered." | The Serenity Stone was stolen from the Reliquary at Priomh's Library of Curiosities, the thief has never been found and the Stone was never recovered." | ||
==Severed Key== | ==Severed Key== | ||
The Severed Key is noted in 'Reliquarium.' There are no noted effects, nor is there a listing of where it is located. | |||
==Wellness Totem== | ==Wellness Totem== | ||
Reliquarium describes the Wellness Totem as a small, intricately carved totem that promotes mental clarity and emotional balance when held or meditated upon. It was observed to boost the user's resistance to psychological attacks and stress, enhance focus, and can provide boosts to wisdom and intelligence. | |||
Latest revision as of 19:27, 6 December 2024
Cloak of Consciousness
Described in the ancient text 'Magical Objects' (Nithean Draoidheil), this cloak was made by weavers who imbued cloth itself with magic through the process of creation, and then finalized it with enchantments and runes. Described as a feather-light flaxen-colored cloak with embroidered runes and other ancient symbols of uncertain origin, it is believed that this cloak makes the wearer immune from spells or illness that would render them into a different state of consciousness.
It was also shown to have several magical effects that allowed the wearer to 'sever' at will - to create independently-minded duplicates of themselves, invisibility, and even consciousness projection.
As 'Magical Objects' explains, the weavers of the fabric also found that they were immune from carrying the fibers used to create the cloak, and there was a power struggle over the stash of unused scraps. Priests of Raijin hid the Cloak of Consciousness in the catacombs under the Monastery of the Old Gods near Lomond.
Amulet of the Inward
The author of 'Chronicles of the Arcane' describe the Amulet of the Inward as a mysterious, large amulet inlaid with a black swirling stone that, when worn, splits the wearer's consciousness into two distinct personas, each with its own set of memories and abilities. Provides the user with the ability to switch between two different skill sets or personalities, useful for various situations. The downside is that the personas may conflict with each other, leading to internal strife. If the person has experienced a personality split, this amulet can be used to reintegrate them, but can cause existential crises if there are unresolved psychological issues.
The amulet was sent to the Academy in Priomh for study, but was reported lost in transit.
Halloway Compass
DA mystical compass that always points to the user's most desired objective, but only works when the user is in a state of true focus and calm. Can reveal hidden paths and secrets, but may also show misleading directions if the user is distracted or emotionally unstable. An artifact initially created by the founders of the Dearg Duine.
Memory Blade
'Reliquarium' describes this artifact as a blackened sword imbued with the power to sever memories from those it strikes, effectively erasing specific memories or experiences. It was also observed to remove traumatic memories, or to hinder enemies by causing them to forget important skills or information. The author notes it must be used with extreme caution, as it can also unintentionally erase precious memories.
Mind's Eye Ring
The Chronicles of the Arcane describe a ring that enhances the user's mental acuity and grants the ability to see into the minds of others.
Party Mask
'Chronicles of the Arcane' describes the 'Party Mask' as a mask that, when worn, grants the wearer heightened perception and intuition, allowing them to see through lies and deceit. There are several versions of the party mask, meaning this is actually four separate artifacts. One is of a large goat's head, another is of a young woman's face, another of a stern man, and the final mask is a terrifying altered visage with mangled features. When worn, these masks allow the wearer to discern truth from falsehood and detect hidden motives. The author notes that when they wore the mask for long periods of time, they felt paranoid to the point of delusion. One of the masks is in the Arcane Vaults, while the other three were distributed to two mages on Civitas and one on Centralia.
Serenity Stone
The Serenity Stone used to be located in Freefoot Cave on Havencrest Isle. Cave etchings and paintings showed the stone being gifted to a group of presumably goblins. Following the Massacre of the Freefoot, it has been lost.
It is described in the ancient text 'Magical Objects' (Nithean Draoidheil) as a 'Stone infused with magical power that allows access to alternative states of consciousness, pacifying those who are agitated or aggressive. The Serenity Stone was originally enchanted by the clachdair mage (stone mage) of an ancient order dedicated to Tharizdun, a god of darkness. The clachdair were known for being able to create stone artifacts that could only be broken using powerful magic.
The Serenity Stone was stolen from the Reliquary at Priomh's Library of Curiosities, the thief has never been found and the Stone was never recovered."
Severed Key
The Severed Key is noted in 'Reliquarium.' There are no noted effects, nor is there a listing of where it is located.
Wellness Totem
Reliquarium describes the Wellness Totem as a small, intricately carved totem that promotes mental clarity and emotional balance when held or meditated upon. It was observed to boost the user's resistance to psychological attacks and stress, enhance focus, and can provide boosts to wisdom and intelligence.